Class HandBoneRemapper5
Hand Model control based on 21-point recognition results
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
TofAr.V0.Hand.HandBoneRemapperBase
HandBoneRemapper5
Implements
Inherited Members
Namespace: TofAr.V0.Hand
Assembly: TofArHandAssembly.dll
Syntax
public class HandBoneRemapper5 : HandBoneRemapperBase, IHandModel, IBoneRemapper
Methods
BendFingers()
Bent fingers
Declaration
protected override void BendFingers()
Overrides
TofAr.V0.Hand.HandBoneRemapperBase.BendFingers()
SetRotation(HandPointIndex, HandPointIndex, HandBoneRemapperBase.Joint, HandBoneRemapperBase.Joint, Boolean, Boolean)
Set rotation
Declaration
protected override void SetRotation(HandPointIndex e, HandPointIndex eRoot, HandBoneRemapperBase.Joint jTarget, HandBoneRemapperBase.Joint jRoot, bool freezeXY, bool fixRotation)
Parameters
Type | Name | Description |
---|---|---|
HandPointIndex | e | |
HandPointIndex | eRoot | |
TofAr.V0.Hand.HandBoneRemapperBase.Joint | jTarget | |
TofAr.V0.Hand.HandBoneRemapperBase.Joint | jRoot | |
System.Boolean | freezeXY | |
System.Boolean | fixRotation |
Overrides
TofAr.V0.Hand.HandBoneRemapperBase.SetRotation(TofAr.V0.Hand.HandPointIndex,
TofAr.V0.Hand.HandPointIndex,
TofAr.V0.Hand.HandBoneRemapperBase.Joint,
TofAr.V0.Hand.HandBoneRemapperBase.Joint,
System.Boolean, System.Boolean)