Class DynamicMesh
Visualize mesh generation result
Visualize using Mesh Renderer's Material attached to the same GameObject
Inheritance
Namespace: TofAr.V0.Mesh
Assembly: TofArMeshAssembly.dll
Syntax
public class DynamicMesh : MonoBehaviour
Fields
ClippingDistance
Render clipping distance. Passed into the Material as the parameter "_ClippingDistance".
When using Assets/TofAr/TofArMesh/V0/Shaders/OcclusionWShadows.shader on Material, renders past specified distance is clipped.
Default=1000
Declaration
public float ClippingDistance
Field Value
Type |
---|
System.Single |
RecalculateNormalsPeriod
Number of frames between normal vector calculations
Declaration
public int RecalculateNormalsPeriod
Field Value
Type |
---|
System.Int32 |