Class HandSkeleton2D
2DのHand骨格表示
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HandSkeleton2D
Inherited Members
Namespace: TofAr.V0.Hand
Assembly: TofArHandAssembly.dll
Syntax
public class HandSkeleton2D : Skeleton2D
Properties
parentName
Hierarchy上の親オブジェクト
Declaration
protected override string parentName { get; }
Property Value
Type |
---|
System.String |
Overrides
skeletonType
表示する骨格の種類
Declaration
protected override SkeletonType skeletonType { get; }
Property Value
Type |
---|
SkeletonType |
Overrides
Methods
AddEvent()
デリゲートを追加
Declaration
protected override void AddEvent()
Overrides
InitSkeleton()
骨格表示用のオブジェクトを生成・初期化
Declaration
protected override void InitSkeleton()
Overrides
OnScreenOrientationUpdated(ScreenOrientation, ScreenOrientation)
端末回転時にコールバック
Declaration
protected override void OnScreenOrientationUpdated(ScreenOrientation previousScreenOrientation, ScreenOrientation newScreenOrientation)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.ScreenOrientation | previousScreenOrientation | 変更前のスクリーンの向き |
UnityEngine.ScreenOrientation | newScreenOrientation | 変更後のスクリーンの向き |
Overrides
RemoveEvent()
デリゲートを削除
Declaration
protected override void RemoveEvent()