Class TofArHandManager.HandLibraryLoadFailedEventHandler
手認識ライブラリー読み込み失敗時イベント
Inheritance
System.Object
UnityEngine.Events.UnityEventBase
UnityEngine.Events.UnityEvent<System.String>
TofArHandManager.HandLibraryLoadFailedEventHandler
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
UnityEngine.Events.UnityEvent<System.String>.AddListener(UnityEngine.Events.UnityAction<System.String>)
UnityEngine.Events.UnityEvent<System.String>.RemoveListener(UnityEngine.Events.UnityAction<System.String>)
UnityEngine.Events.UnityEvent<System.String>.FindMethod_Impl(System.String, System.Type)
UnityEngine.Events.UnityEvent<System.String>.Invoke(System.String)
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEventBase.GetPersistentEventCount()
UnityEngine.Events.UnityEventBase.GetPersistentTarget(System.Int32)
UnityEngine.Events.UnityEventBase.GetPersistentMethodName(System.Int32)
UnityEngine.Events.UnityEventBase.SetPersistentListenerState(System.Int32, UnityEngine.Events.UnityEventCallState)
UnityEngine.Events.UnityEventBase.GetPersistentListenerState(System.Int32)
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveAllListeners()
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ToString()
UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Object, System.String, System.Type[])
UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Type, System.String, System.Type[])
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Type, System.Reflection.MethodInfo)
Namespace: TofAr.V0.Hand
Assembly: TofArHandAssembly.dll
Syntax
[Serializable]
public class HandLibraryLoadFailedEventHandler : UnityEvent<string>, ISerializationCallbackReceiver
Implements
UnityEngine.ISerializationCallbackReceiver