Class VirtualToFCamera
UnityのCameraにアタッチするとColorカメラの内部パラメータに基づきプロジェクションを調整する
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
VirtualToFCamera
Namespace: TofAr.V0.Tof
Assembly: TofArTofAssembly.dll
Syntax
[RequireComponent(typeof(Camera))]
public class VirtualToFCamera : MonoBehaviour
Fields
farClip
遠景
Declaration
protected float farClip
Field Value
Type |
---|
System.Single |
nearClip
近接
Declaration
protected float nearClip
Field Value
Type |
---|
System.Single |
portraitHeight
縦幅
Declaration
protected float portraitHeight
Field Value
Type |
---|
System.Single |
portraitWidth
横幅
Declaration
protected float portraitWidth
Field Value
Type |
---|
System.Single |
thisCamera
カメラ
Declaration
protected Camera thisCamera
Field Value
Type |
---|
UnityEngine.Camera |
Methods
CreateProjectionMatrix(CalibrationSettingsProperty)
プロジェクション行列生成
Declaration
protected virtual Matrix4x4 CreateProjectionMatrix(CalibrationSettingsProperty settings)
Parameters
Type | Name | Description |
---|---|---|
CalibrationSettingsProperty | settings | カメラキャリブレーション情報 |
Returns
Type | Description |
---|---|
UnityEngine.Matrix4x4 |
UpdateProjectionMatrix(Matrix4x4)
行列更新
Declaration
protected void UpdateProjectionMatrix(Matrix4x4 matrix)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Matrix4x4 | matrix |